Guardhouse 2
Walkthrough
Walk
straight ahead and turn left into the square with the gallows.
Throw the lever to open the floor hatch, jump down inside and collect a
silver
lockpick. Climb the stairs in the corner of the square, pick open the
door and
enter the guardhouse.
Make
your way along the hallway and go through a door on the right at
the far end into another hallway. Enter the first room on the right and
take a grey key from the table then open the
chest to find a gold coinstack (+125). Sneak back out into the hallway
when the
way is clear. Walk west and keep an eye out for the guard that is
stationed in
this area. As you pass him, make sure you grab his purse (+100 = 225)
and after
you’re past the stairs, turn left. Walk along the hallway, through the
barracks
and into the next room.
Head
downstairs, turn left and enter the throne room but take care not
to let the guards stationed in the room across the hallway catch sight
of you.
Open the closet door and pick up the sword that’s lying on the shelf
then go
through the south door into a small office. Collect the dagger (+125 =
350)
from the desk, 2 gold goblets (+50 = 400) and the First
Floor Key from the bookshelves then return to the hallway.
Walk
over to the door at the base of the stairs, unlock it with the
First Floor Key and enter the armoury. It’s well stocked with 6 water
arrows, a
gold lockpick, a rope arrow and a blackjack! That should make things
easier!
Creep through into the next room, pocket the guard’s purse (+100 = 500)
and
help yourself to a necklace (+200 = 700) and 3 rings (+300 = 1000) that
are
sitting on the table.
The
prison cells are downstairs but leave them for the moment. Climb the
stairs, go through the barracks rooms and along the hallway to the far
end. Quietly
creep down the ladder in the round tower room at the far end, douse the
light
and deal with the 2 guards in the barracks room beyond. Head out into
the main
hallway (outside the armoury door) and use the First Floor Key to
unlock the
double front doors. Cross the street and pick open the door to the shop
of
Filbert the Younger, the Royal Locksmith. The cashbox holds a coinstack
(+60 =
1060) so help yourself to that then look around for 4 levers. One is
behind the
armoire and the second is in the corner by the door. The third is under
the
table and the last one is under the counter. This will open the wall
safe and inside
is the Key to Everything and 3
purses (+300 = 1360).
Turn
left, then right at the corner and rope arrow up to the second
floor ledge on the house opposite the fountain. Open the window, drop
into the
bedroom, read a note and help yourself to a gold bracelet (+175 = 1535)
then
return to the guardhouse.
Climb
the stairs and walk around to another flight of stairs. Douse the
torch in the room at the top and then open the door to the roof. Take a
purse
(+100 = 1635) from one of the archers then go around to the north side
of the
roof where you’ll find some broadheads in a chest.
Make
your way back down to the armoury and go through the north door. Walk
down the stairs and quietly go through the door opposite the bottom
into the
jail. Collect 4 keys from the shelf: The
Key to Cell One, The Key to Cell 3,
The Key to Cell 4 and The Key to Cell 5.
Drat! Where’s the
one for Cell 2?
Leave,
turn right and proceed along the hallway with caution as the next
area is very heavily guarded. You need to get across the hallway and
into the
area in front of the big double doors. The guard in this area is very
touchy
and I’ve never found a way to avoid getting noticed and when that
happens, he
closes the gates and runs away. Just run over as fast as you can and
get
inside. The gates close fast enough to block out the other guards and
the one
in here takes off.
Use
the grey key on the lockbox opposite the doors to open the vault.
Inside you’ll find the porcelain vase. Objective
complete! You’ll also find a gold urn (+100 = 1735), 3 green LC
jars (+60 =
1795), 3 black jars (+60 = 1855), a purple urn (+100 = 1955), 3 vases
(+150 =
2105), 4 gold goblets (+100 = 2205), 2 purple goblets (+30 = 2235), 6
gold
coinstacks (+150 = 2385) and 4 silver coinstacks (+48 = 2433).
If
you want to make the next part quite easy, leave the vault, turn
right and make sure the elevator at the end of the corridor is lowered
then go
back, open one of the gates and lure the guards inside. Take the
elevator back
up and then go back into the guardhouse and down to the basement.
Chances are
the two guards will be locked in the Vault area, leaving you free to
explore.
Turn
right at the corner and enter the torture room which is on the
right. The Key To Cell Two is
sitting on the table. Grab it, leave the room and cross to the south
hallway.
Follow it to a tiled room with holes in each wall which make it pretty
obvious
that it’s trapped. The floor has several pressure plates. You can cross
it by
trial and error or you can just run like crazy to the far side and you
probably
won’t get hit. You end up in another prison cell area.
Get
into the guard room and open cell one. It would appear that Fingers
is not easily kept in prison and has escaped on his own.
Objective complete! Crawl through the hole in the wall. Oops!
Apparently the tunnel was not very stable so go back through the hole
and back
to the trapped room. It’s a bit more difficult to run across from this
direction so save and use trial and error to get across. Once you’ve
done it, return
to the first prison area. Unlock Cell 2 and grab Chipley. Objective
complete! Take him with you and head up to the street. Return
to the spot where you started the adventure. Mission
complete!
Nightwalker
- June/09