T2X
Mission 6: A Question of Knowledge
Note: All locks that require keys are noted. Everything else is either unlocked or can be opened with your picks.
Walk through the streets to the courtyard with a fountain. Climb one of
the ramps and head north. There's a shed on the right-hand side with a
lockbox that opens the door. Go in and through to the
second room. Climb the ladder to the loft where you'll find a rope
arrow in a chest. Back down on the lower level, open the north
shutters, slip quietly out onto the boxes below the window and then
to the ground so as to avoid alerting the 2 guards. Creep around them
in the shadows and take a Cathedral key
from each. If you look in the open window in the corner, you can pick
up yet
another copy of the same key. Climb back into the shed, leave through
the door and walk south. Turn right (W) along the front of the
Cathedral then head north.
There's an archway on the left that leads to a door, but it's locked so
continue on and you'll see a window. It's a bit too high to get in, but
there are couple of boxes around the corner of the
building. Stand on one of those and you'll be high enough to get in.
There's nothing of interest in the first room, so continue out into the
hallway where you'll find an urn (+100) sitting on a table. Take the
elevator to the upper floor, grab a silver medallion (+75
= 175) from a table then go through the door in the southeast corner.
Take a flashbomb from the chest and climb the ladder to the attic. If
you look out the opening in the east wall, you'll see some
convenient pipes that lead over to a hole in the cathedral roof.
(Saving now would be a good idea as it's easy to slip off here.) Tiptoe
across and drop in for a visit.
The door in the south wall is locked so head north. In the last room, you can acquire a plate (+10 = 185). Take the Inner Chapel Key
from the archer that patrols the walkway outside these
rooms and return to the locked door. Use the key to unlock it, enter
the room and climb the ladder to a storage room. Climb another ladder
and you'll emerge in the attic. The large chest contains
some broadhead arrows. Walk over to a small room in the northeast
corner. You'll hear someone snoring inside. Funny place for a bedroom,
isn't it? Creep in and pick up a small gold hammer (+75 = 260)
that's lying on the floor beside the bed.
Back out in the main part of the attic, go through the north door into
the bell tower. Climb the ladder to a platform then climb the bell rope
until you're high enough to jump to a ledge where you'll
find a chest that contains a concealment potion. Retrace your steps
back to the balcony overlooking the church where the archer was
patrolling, and cross to the east side where you'll find a statue
(+15 = 275) in the south room and a decorative plate (+10 = 285) in the
north room. Go down the stairs in the middle room and open the door at
the bottom.
Main Floor
Turn right and enter the church. Walk up the center aisle, which is patrolled by one guard and take another copy of the Inner Chapel Key
from the guard who patrols across the center aisle.
Turn left (W) and enter a side chapel where you'll find a jar
(+20 = 305). Walk back out into the church and across (E) into
the side chapel opposite, where you'll find a gold
statue (+75 = 380). Go through the door to the left, which unlocks with
the Inner Chapel Key and walk straight ahead to the corner. Turn left
through an open doorway but stop before entering as the
priest from the front of the church wanders in every once in awhile.
When it's safe, grab a jar (+20 = 400) from a dresser then return to
the hallway.
Walk east. The first door on the left opens into a storage closet where
there's nothing of value. You'll pass a door that leads to the outside
on your right and beyond that is the small room where
you collected a Cathedral key through the window earlier. Past this
room on the right is the Kitchen. Step into the shadows, just inside
the doorway and listen to a conversation. Once it's completed,
the guard will go off on his patrols and the Cook gets back to work.
Snag a fire arrow from the kitchen fireplace then go east through the
pantry and out the far side. On the right is the room of
Gil, the Cook. Read the note lying on the table to find out that
treachery is afoot then help yourself to a copper coinstack (+5 = 405)
that is tucked away in the chest.
The next room on the left is the Mess Hall, where you can pick up 3
gold goblets (+75 = 480) from a shelf. Leave through the north door and
jog left into the Atrium where you'll find 2 green LC jars
(+40 = 520). Walk back past the Mess Hall door and turn left. The first
room on the right is the Training Room where you can pick up some
broadhead arrows from the chest. The first room on the left
is a small office and here you'll find 2 decorative plates (+20 = 540)
on the top of a bookcase and 3 coins (+60 = 600) lying on the desk.
Continue north along the hallway, past another door into the Training
Room and walk straight across the foyer into another hallway. Enter a
small Library, which is the first room on the right and
collect a gold urn (+100 = 700) from the table in the second room.
Leave the library, turn right then right again at the corner. Skip the
first door, which leads to the outdoors, and go through the next one
into the Locker Room. There is a rope arrow in the chest
and in the lockers you'll find an EMP grenade, a purse (+20 = 720) and
a bottle of healing oil. In Quartermaster Semeul's room, you'll find
his dead body lying on the floor and a purse (+100 = 820)
locked in a chest. The Dormitory chests contain a coin (+20 = 840) and
a silver coinstack (+12 = 852). East of the Dormitory is the pool,
where you can pick up a water arrow.
Go back through the Locker Room to the hallway, through the door on the
right that leads to an outdoor courtyard and cross to the north door,
which opens into another barracks room. There are only a
couple of notes to read in here so return to the courtyard and go
through the west door into a machinery room. Exit through the other
door and walk ahead (S) down the hallway. In the Workshop on the
left you can grab some broadheads from the chest. The room at the far
end of the hallway only leads to another outside door so turn around
and walk back along the hallway, past the door to the
Machinery room and you will emerge into the Foyer.
Upper Floor
Ride the elevator to the upper floor but get off of it very carefully
as there's a guard standing to the northwest. He rotates so it's fairly
easy to avoid being noticed by him. There's a jar (+20 =
872) sitting on the shelves in the southwest corner and two goblets
(+30 = 902) on the shelves in the southeast corner of the upper foyer.
The door in the northwest corner beyond the guard opens into a Display
room where you'll find a plate (+10 = 912), a statue (+15 = 927) and a
mask (+50 = 977). In the Sitting room north of the
Display room you can acquire a gold urn (+100 = 1077). Walk along the
northeast passageway, stopping to pick up a fire arrow from the floor
to the left, and you'll enter a room with a small pond in
one corner. Pluck a water arrow from the pond then go through the door
in the south wall into a Common room. Take 2 vases (+100 = 1177) from
the dresser then continue out of the other door and back
into the foyer.
Head over to the metal door in the west wall and read the plaque on the wall beside it. Objective complete! So Cavador is the head honcho! Enter the room and have a look around. Pick up the
Library key from the desk and read the book that is lying beside
it. My! It's full of all kinds of interesting information. One
objective is now complete but you've also added another one to
your "to do" list. You now need to search the basement library for a
map.
Open the desk drawer to pick up a pair of spectacles (+50 = 1227) and
help yourself to a gold wine bottle (+50 = 1277) and a gold goblet (+25
= 1302) from the table. Loot objective complete!
Cross the foyer and go through the east archway. Turn left and then
right to arrive at the Greenhouse of Cultivated Plants. Pick a couple
of moss arrows from the gardens then leave through the south
door. You'll find yourself in a sitting room where you can acquire a
silver statue (+15 = 1317) and a gold urn (+100 = 1417).
The second door takes you out into a circular hallway. Turn right and
you'll come to the Observatory. Inside, you'll find a pair of
spectacles (+50 = 1467) on the counter and a flashbomb and a ring
(+100 = 1567) on the shelves. Turn around and walk back the other way,
past the door you emerged from and turn left into a sitting area where
you can add a purple urn (+100 = 1667) to your loot.
Walk south along the hallway. You'll notice that you can open a wall
grate on the right which gives you access to the air vent pipes. You
can use that to move through this section to avoid the guards
but for the walkthrough, we'll stick the hallways.
The chest in the first bedroom on the left holds a gold wine bottle
(+50 = 1717) and the chest in the second bedroom on the left contains a
copper coinstack (+5 = 1722). Around the corner is the door
into Brother Onam's room. Read the book on the desk and pick up 2
silver coinstacks (+24 = 1746) that are sitting beside it. Grab the
silver statue (+15 = 1761) from the bookcase then continue along
the hallway (W) to the bedroom on the left, at the far end. Open the
chest to pick up a rope arrow then cross the hallway to a sitting room.
Exit through the other doorway and walk straight ahead
(W). In the small office on the right you can acquire a ring (+100 =
1861). Exit through the west door, walk ahead into a storeroom where
you'll find 2 copper coinstacks (+10 = 1871), then walk up
the small set of stairs. Flip a lever to open the door and you'll
emerge into the rooms off the balcony above the church.
The Library of the Builder's Tomes
Walk into the next room, go downstairs and up to the front of the
church. Through the doorway to the left (W) of the altar is a flight of
stairs that leads down to the Library of the Builder's Tomes.
Head down, unlock the door with the Library key and creep in.
There's a silver statue (+15 = 1886) resting on a pedestal to your
left. Pick it up then go up the stairsto the northeast and turn left.
There's a door with a window beside it. Look through and
you'll see a priest standing in the room but it's brightly lit so
entering from this side would be a problem. However, there's a light
switch beside the other door, which you can open by pushing the
button on the table inside the window. Walk down the northwest stairs,
pilfer 2 gold candlesticks (+100 = 1986) and go around to the door the
button opened. Lean in and flip the switch to turn off
the lights then have a look around. Read the note left on the desk
nearest the door, which contains information about the artifacts to be
found in the Mausoleum then pick up the Mausoleum Map from
the other desk. Objective complete!
Now all you need to do it get out of this place. Go back upstairs to
the church, walk to the south end and go either right or left. Either
way will get you to the front doors. Exit the building and
you're out. Mission complete!