This file contains hidden "spoilers". To see the text concealed by the solid blocks, hold the left mouse button down and drag the cursor across.
Test spoiler:
His perplexed torments give me endless pleasure!


The Nightwatch

Mission 4 – Confrontation

Walkthrough

All the guards in this mission are wearing heavy-duty armour and can't be blackjacked so you need to ghost through quite a bit of this mission.

Go to the top of the stairs and read the notice on the wall. So the study will be under guard unless a lot of treasures go missing? Perhaps that can be arranged!

Wait in the shadows near the door on the south side and take a purse (+100) from a guard who patrols up the stairs and through the hallways. Continue to wait by the door and eventually either a maid or the housekeeper will appear. They may be going into the room to read the housekeeping duties for the day (these are posted on the wall) or they may be on their way out. Snag Lady Drakon's Room Key from either then have a look around the room.

Drakon's Sword

Enter the dressing room area in the corner, read Lady Drakon's diary, which is sitting on the shelves and you'll learn this mysterious Milly has been taken to Drakon's study. Grab the ring of Bedroom Keys that is hanging low down on the side of the bookcase. Pick up the silver locket (+20 = 120) and a mirror (+50 = 170) that are lying on the dresser then pick open the small jewel box to discover a gold necklace (+200 = 370). Return the main section of the bedroom and take a purple urn (+100 = 470) and 2 purple vases (+100 = 570) from the dresser at the south end. Open the door you entered by and check to make sure the hallway is clear then scuttle across to the double doors to Drakon's bedroom. Use the Bedroom Keys to unlock them and get inside before the guards show up.

Walk over to the desk and read the book which tells you that Lord Sharpe has been imprisoned in a metal body by someone named Harsha and that the police's inside man was Durbage. Objective complete! If you would like to release Sharpe from his torment, push the button on the wall and he'll be destroyed. Another guard will quickly take over his patrol route.

Collect 2 small silver statues (+70 = 640) from the desk, 2 gold candlesticks (+100 = 740) from the fireplace mantle and a painting (+100 = 840) from the south wall. The Cellblock key is hanging on the wall behind it. Mantle up on top of the bed canopy then pick open the small box hidden here to acquire a gold coinstack (+100 = 940). Jump back down, open the large chest at the foot of his bed and inside you'll find the sword that is called Drakon's Edge (+150 = 1090). Objective complete!

Return to the hallway and walk south past the first door on the right, which leads back into Lady Drakon's bedroom. Unlock the next door with the Bedroom key ring. This is Nurse Kindly's room and it's very dark and spooky. Feel your way along the right-hand wall until you reach a small alcove where you can collect 2 skulls (+100 = 1190) and then open the box between them to find Gwen's Bedroom key. Grab a dagger (+15 = 1205) from the mantelpiece and get out of here.

Straight ahead is the door to Gwen's room. Unlock it with the key you just found and enter the room. As you do, you'll see an apparition of some sort kneeling by the footstool. She runs off as soon as you enter and disappears through the clothes hanging in the SW corner.

Look behind the left-hand side of the bed headboard to find Gwen's real diary and you'll see she no longer totally trusts her old nurse. The very last entry mentions that she's locked in but it obviously doesn't worry her a bit so there must be another way out.

Head over to the corner where you saw the apparition disappear, pick up some flares from a box then crouch and push through the clothing into a hallway beyond. You've just found Secret #1!

Walk along the hallway, through an attic room, along another hall and into another attic room. Squeeze in behind the armoire and you'll find a doorway. Go through, turn right and descend the stairs. Crawl through the hole in the wall at the bottom and you'll emerge under a table. Sit here for a bit until you get a feel for the patrol patterns then, when the way is clear, collect a gold wine bottle (+50 = 1255), a gold goblet (+25 = 1280) and a tray (+50 = 1330) from the table. Walk west into the dining room but put out some of the lights first as there are 2 people sitting at the table. Quickly go through the door on the left into another hallway.

Turn right and go down the stairs to the prison. Look through the bars to make sure the very large jailer is not in the room then use the Cellblock key to unlock the door and sneak in. Read the book on the table and you'll find out that Jack is alive! You'll receive a new objective to get him out.

Walk along in front of the jail cells and duck into the one on the right that has no door. Pick up a pitiful scrap of paper buried in the muck and you'll read that the prisoner had a valuable bag of spice. A more thorough search through the filth will bring to light the spice bag (+40 = 1370) which is Secret #2.

Jack is locked up in Cell 4 so you'll need to find the key before you can release him. Enter the storage room across the hall from his cell and help yourself to a bunch of weaponry that will surely come in handy. Don't miss the healing potions sitting on the shelf. There's also a Power Shield potion but you can't pick it up. When Crouch, the jailer, heads back to the guard room, leave the storage room, walk to the corner and turn right (N). Enter the torture room at the far end, take 2 fire arrows from the fire and a gold wine bottle (+50 = 1420) from the table then get out of here. Get into the shadows at the far end of this hallway and wait for Crouch to walk towards the torture room.

Leave the jail, climb the stairs and return to the dining room. Slip in under the table then duck out behind the gentleman to pickpocket his purse (+100 = 1520).

Get back under the table and take Lady Drakon's Bracelet (+200 = 1720) from her right wrist. Objective complete!

The only other thing of value in here is a china plate (+10 = 1730) at the north end of the table which you can also grab while underneath the table. Stick your head out the north end, douse some torches and shoot a moss arrow on the tile floor between the dining room carpet and the sitting room. When the way is clear, dart through and head into the corner on the left, making sure you're not spotted by the 2 glowing black-armoured guards flanking the study doors. Douse the fire in the big fireplace then pocket 2 gold jars (+240 = 1970) that are sitting on the table against the west wall. Loot objective complete! Climb up onto the table and take a gold torc (+350 = 2320) that is hanging on the wall then jump back down into the corner and wait.

Before long, you'll see a guard come running in from the front hallway. He'll go over to the guards by the study door, have a conversation and then they'll all run off. He has obviously noticed that many valuables have gone missing!

Check to make sure the other guards that patrol this area aren't around then run over to the sitting area in front of the fireplace where you'll find a gold wine bottle sitting on the table (+50 = 2370) and a gold goblet (+25 = 2395) lying on the carpet under the table. There are also 2 gold candlesticks (+100 = 2495) sitting on the piano. Grab the footstool, as it will come in handy in the study.

Milly

Creep into the study, close the doors and turn around. Drop the stool, jump up onto it and take the mask (+50 = 2545) hanging above the door. Turn right into the area occupied by desks and walk to the one in the southeast corner.

Douse the wall lamp and frob a lever on the base. You've just found Secret #3! Objective complete!

Read the papers on the desk and you'll receive a new objective, already crossed out, to let somebody else save the world. Pick up the pen holder (+100 = 2645) then head over to the northeast corner and squeeze into the corner behind the chair.

A pressure plate in the floor will depress and the chest under the window will open. (The switch on the lamp and this pressure plate together open the chest.) Inside, you'll find a mask (+50 = 2695), a green LC Tapestry (+150 = 2845) and a golden skull (+250 = 3095).

Walk north into the Library and use the footstool to reach the cord that's hanging down in an alcove on the right. (You'll have to jump a bit to reach it. You can also push the library ladder over here, if you prefer.) A secret door will open in the northeast corner. Walk over towards it but before you go through check out the right-hand bookshelf. There's a locked cabinet set into the upper section. Push over the ladder, climb it and pick the cupboard lock. Inside is a dragon's head statue (+250 = 3245).

Head through the secret door, through a red curtain and into a room with locked gates that lead out into a huge open space with 2 gigantic dragon statues in the middle. If you look closely you'll see Lord Drakon walking around between the two statues and something very small suspended mid-air between the heads of the statues.

Wait in the shadows for one of the patrolling creatures to come near the gate and pick the Barred Door key from it. Push through the centre of the red curtains on the south side of the room, turn left and walk down a passageway. Use the key you just took on the lockbox inside the barred door to unlock it.

Enter a room full of machinery, walk to the north wall and you'll see a hatch set into the wall which might lead to the open area.

Jump up on the pipe in front of it, shimmy along to the right (E) in behind a big tank. At the end, look for a lever on the north wall. Flip it then go back to the hatch and now you can open it.

Climb through, shut the door then walk in behind it and turn right (N).

You'll emerge in the area with the Dragon statues. Turn left and walk over towards the wooden structure you can see in the distance. Climb up the stairs to the platform, climb the chain on the left that has a burrick hanging on it and them jump from it to the chain to the west that has a man suspended from it. Climb to the top and mantle up onto the boards above. Walk to the southwest corner and jump onto the spine of the dragon statue. Carefully inch along the spur sticking out of the back until you can reach a green gem (+100 = 3345) embedded in the end. (You need to just get close enough to be able to lean forward and grab it. If you get any closer, you'll end up falling and taking some damage.) Turn around and walk up the spine to the head of the statue.

Edge your way out onto one of the horns. Jump and grab Milly from the air then sit still and watch the show below. Objective complete! After it's over, jump from the end of the horn onto the horn of the statue opposite and make your way down the spine to the spur. Here, you'll find a gold ankh (+50 = 3395).

Now to get back down! You can either jump directly into the middle of the blood pool that Milly was floating above (This can be pretty tricky as you have to hit it in exactly the right spot.) or you can jump back over to the first statue, climb back down and jump over to the platform. Once you're down, approach the fireball that destroyed Drakon. It will burn you if you get too close but it won't attack you. Lean over and pluck a cell key and Gwendoline's little book from the center of it.

Head over to the big skull on the back of the platform and approach the face head-on. Either crouch or lean forward, then walk through the face and you'll see a skeleton lying in the blood inside. Take the ring (+100 = 3495) from his hand then walk over to the big gates.

Pick open the lockbox to open the gates, walk straight ahead through the crack in the centre of the red curtains and back into the Library.

Rescuing Jack

Return to the prison and use the cell key to open up Jack's cell. He'll spring into action, run into the storage room and use the Power Shield Potion that you saw earlier, then grab a sword. Just follow behind him and let him take out the guards for you. At the top of the stairs, walk straight ahead and through the end door into the main hall. Watch out as Jack may not engage all the guards!

On the table opposite the door you'll find a mask (+50 = 3545) and 2 jars (+40 = 3585) then walk around to the north side. Jump up on the sofa opposite the front doors and take 2 small metal caltrops (+100 = 3685) from the plaques flanking the banner. Continue east, turn right at the end and collect a sceptre (+100 = 3785) and 2 jars (+80 = 3865) from a table. Turn right again and walk west. Take a gold jar (+75 = 3940) from a pedestal on the right then continue walking past the green sofas and you'll find another gold jar (+75 = 4015).

Return to the green sofas and look south. You'll see Jack waiting for you. If he's not there yet then just wait for him to arrive. Join him and he'll tell you to stay back out of the way as he opens the door for there are probably guards on the other side. Do as he says and stay in the shadows. He'll dispose of the guards.

Once he has, reach up and take the shield (+100 = 4115) that's mounted over the door then follow him to the next door. He'll open these as well and you can follow him through but stay well back as he battles Harsha or you'll get hurt. Once the battle is done, continue following him and he'll batter down a forcefield blocking the door to the East Gatehouse. He then runs to the gatehouse, dropping his sword on the way and enters, to find his love holding their new baby. Objective complete! Once you join them, the mission will end.


Nightwalker and Freddy Fox - 27th January 2007