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Title : A Thief's Holiday

Filename : ThiefsHoliday.zip

Author : Yandros

Contact info : robbinsr@lexmark.com

Date of release : December 23rd, 2003

Version : 1.0


PLEASE NOTE:

Gaylesaver’s scripts are required for this mission!


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This mission is a simple virtual holiday retreat for weary taffers looking for a

comfortable, nostalgic environment for the holidays. A cozy fire, good books,

a well-stocked kitchen, gentle snow falling outside, and holiday music on the

stereo...


And because the perfectionist in me couldn't simply release an "ambient" mission,

there is also one objective: Find a way to end the mission. There are actually seven

ways to end the mission, although one is only available on Expert. The difficulty

levels determine how well hidden the objects required to achieve mission's end are.



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Play Information:


Game : Thief 2: The Metal Age

Level Name : A Thief's Holiday

File name : miss25.mis, holiday.gam

Difficulty Settings : Normal, Hard, Expert

Equipment store : No

Map/Automap : No/No

New graphics : Yes

New sounds : Yes

New models : Yes

EAX Support : No

Multi language support : No, English only


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Objectives:


1. Find a way to end the mission (there are seven).


Note: The seventh way is available only in Expert. Obviously, since the mission

ends, you'll have to reload or restart the mission to search for the other ways.


Unfortunately, I ran out of time and couldn't implement #8, which involved

holographic carolers. Maybe if I do a v.2 next December...


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Construction:


Base : Scratch

Build Time : Three weeks


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Loading Information:


Runs from Dark Loader. Leave the file ZIPPED - DO NOT UNZIP this file,

but put the whole "ThiefsHoliday.zip" file into whatever folder/directory you

want to on your hard drive, then in Darkloader setup, point to this

folder/directory, and the mission should show up in the Darkloader

main screen.


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Known Problems:


From a few vantage points, objects can vanish. There are alot of objects in

the mission for atmosphere, although most are non-interactive (not frobbable).

This is an engine limitation and I did the best I could to minimize it by adding

the extra walls in the living room, which was originally one large room.


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Music Credits:


Brass Medley, "O Christmas Tree" - RCA Victor Singers

All music from the album "Christmas Sing-Along" by RCA Victor Singers,

© 1993 BMG Music.


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DEDx Credits:


Textures:

Dave Gurrea, Rob Hicks, Targa


Objects:

Ernie, Nameless Voice, Schwaa, Von Eins, Targa


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Copyright Information


This level is ©2003 by Russ Robbins.


This level was not made by and is not supported by Looking Glass

Studios (R.I.P.) or Eidos Interactive.


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