Strife – The Campaign

Trust No One”


By Ricebug

Release Date: 18 June 2012



Improvements



Background


Strife was a DOS-based game released in May 1996, by Velocity Development and Rogue Entertainment. It was built on a heavily modified DooM® engine. One of the unusual features of the game was that the player could travel between levels (there were 34 total).


This is the Thief 2 conversion of Strife. The first mission was actually my first attempt at DromEd. However, due to the complexity of the level and my total ignorance of DromEd, it was scrapped—several times. The storyline has been revamped to accommodate the thief world, but the maps are true to scale and 90% accurate.


Difficulty Settings


On Normal (Mission 1 only), you have notes strung throughout the mission to help you find your way. Some AI are missing, there is less loot to hunt down, and extra powerups are available.


Bugs


During the compilation process, many many textures disappeared from the missions. These had to be painstakingly re-applied to all brushes. Although every care was taken to be thorough, I probably missed one or two along the way. Contact me if you find any.


If you’re using ddfix (hi-res) water, there’s a tendency for the water to “flash.” This is an engine problem. Do a quick-save, quit Thief, and then re-load the game. The flashing should stop. In one instance, I also noticed that the hi-res sky looked strange. A quick re-load fixed the problem.


Some of the levels make use of Rob Hicks’ DedX gamesys. During the campaign re-work, these gamesys files were (mostly) purged of unused textures, objects and meshes.


Playing Information


Game : Thief 2

Mission Title : Strife Campaign

Version : 1

File Name : miss17.mis – miss30.mis

Difficulty Settings : Yes (AI, loot, powerups)

Equipment Store : No

Map : Yes

Auto Map : No

New Graphics : Yes

New Sounds : Yes

Multi-Language Support : No

Briefing : Yes

Size :


Translators


Polish: Melissa Macunado (Keeper M)

German: Zappen


Beta Testers


Acolyte6

Albert

Bikerdude

bob_doe_nz

Camille

Cogline

Dussander

flying_hope

Gloria Creep

gunsmoke

Hotlyx

Lightningline

nickie

pavlovscat

phil237

Ravenhook

Silent_Warrior

SirFreddieM

SneakyJack

thief0

Undead Gamer

yondanbrad


Custom Objects


Digital Nightfall / Circle of Stone and Shadow: Furniture

Greenhorn: Crossbow and custom trees

LarryG: Improved rat model

Jason Otto: Chains/Improved AI

Nameless Voice: Custom flames

Rob Hicks: Female earth mage, Ratman

Vigil (Alun Bestor): Cobwebs & Lightshafts

William the Taffer: Droids


Custom Textures


Eshaktaar

Lemog

Majic

Nameless Voice


Additional Textures


iD Software’s Medal of Honor & Castle Wolfenstein

Strife textures: Rogue Entertainment


Miscellaneous Credits


3Delyvisions (http://www.3delyvisions.com): Custom Skybox:

Jermi: Hi-Resolution skies

Jason Otto: Waterfall settings

Sterlino: Piston machine in the Sewers mission


Strife Editor

Deep97, by Jack Vermeulen and Sensor Based Systems


To see a YouTube video of the original Strife, go to

http://www.youtube.com/watch?v=5bGfU57F06Q


To read GameSpot’s original review of Strife, go to

http://www.gamespot.com/pc/action/strife/review.html?om_act=convert&om_clk=gssummary&tag=summary;review

Copyright © June 2012 by Terry DeLaney


Permission is granted to freely play and distribute this level. Emails were sent to the original makers of Strife, asking for use of their textures and maps. Neither Velocity Development nor Rogue Entertainment responded after several attempts.


This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.