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11/14/2012

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Title : The Reunification

Filename : The Reunification - NewDark.zip

Author : Beltzer

Contact info : beltzer2@hotmail.com

Homepage : No, but soon I hope.

Date of release : November 14, 2012

Thief 2 Version : 1.19 (NewDark)

Description : Garrett and his girlfriend have been through a lot. First the kidnapping and ransom which eventually led to Garrett dropping through a hole and ending up in Beltzer's mansion. After he cleaned that out, Garrett left the mansion through some catacombs and was soon having fun in Mistress Guennean's castle. When he was leaving there, everything suddenly went black and he lost his memory. Waking up in a cell...

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* Play Information *

Game : Thief 2: The Metal Age v1.19

Level Name : The Reunification

File names : miss20.mis

Difficulty Settings : No.

Equipment store : No.

Map/Automap : Yes (blank).

New graphics : Yes.

New sounds : Yes.

New conversations : No.

New models : Yes.

EAX Support : No.

Multi language support : Yes, English and Russian

Briefing : No.

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*Bugs*

It can be a bit tricky when AI follow Garrett. You may have to frob more than once to make the AI walk or stop. A tip is to just let the AI walk with you the whole way.

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* Construction *

Base : None.

Map Size : Medium.

Build Time : 11 mounths, 9 of them not much .

Build Info : This is my fourth mission, a sequel to Ransom,

Lord Beltzer’s Mansion and Mistress Guennean’s Castle.

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* Loading Information *

Runs from DarkLoader. Leave the file ZIPPED - DO NOT UNZIP this file, but put the whole "The Reunification - NewDark.zip" file into whatever folder/directory you want to on your hard drive, then in Darkloader setup, point to this folder/directory, and the mission should show up in the Darkloader main screen.

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* Thanks To *

Everyone who wrote the good tutorials that I learned from. Also, the people at the TTLG Forums who awnsered my questions.

To the Beta testers on shalebridgecradle:

bob_doe_nz

dbrilliant

Gloria Creep

Ravenhook

Soldi

undead gamer

To nickie who checked all the texts in the mission.

To Tannar, the moderator who set up the beta forum on shalebridgecradle.

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Custom objects:

(I really hope I’ve remembered everyone, please tell me if I’ve missed crediting someone)

Jason Otto: Operating Nut, Wrench, Metal Door Texture, Ceiling Lamps, Rugs, Bulletin boards, Fixed 'SheriffsNoKO', Leather Sofa, Wood Cabinets, Table, Danger sign, Power Sign, Mechanist Banner.

Targa: Pendulum, Cage, Bot That Never Was, Improved Arrows And Crystals, Replacement "Sunburst Device", Heartbox, Door, Chain, Improved Gaslight, Sword, Shield, Locker, Button.

Renzo "Eshaktaar" Thönen: New Water, Hanging Lamp, Blackjack Table.

RSoul: Sewer Grate, Simple Bed, Doors, Filing Cabinets, Pipes, Exterior Door, Wall Mounted Spotlight, Lamp Posts, Basic Wooden Fences, Banquet Table, Simple Chair, Rake, Watering Can, Wooden Shelves, Shelf, Improved Holy Water.

Von Eins: Doors, Railing.

Christine: Blood Splatter.

Sluggs: Flower, Big Case, Park Bench.

Dark Arrow: Flower Table.

Otto55: Badge.

Schwaa: Coat Rack, Bathroom, Quill Set, Mech Locker, Posters, Shield, Stove, Trashcan, Bronze Spot Light, Trash Can.

Elvis: Statue.

Yandros: White Doors.

Nameless Voice: Chair 01, Round Table, Lectern, Silver Comb, Gold Bracelet, Silver Locket, Silver Ankh, Gold Pocket Watch, Inkwell, Candle, Wall Lantern, Wall Lamp, Lantern, Mushroom Table, Street Lamp, Fern 01, Leaf Plant, Crates, Barrel, Victorian Table, Street Signs.

Nielsen74: Necklace Stand, Vase, 2 Necklaces, Shields, Pole Arms, Flail, Pirate Hook, Sword, Green Lamp, Leaf Table, Cannon.

Eshaktaar: Talisman.

Cosas Team: Drapes, Book Cases, Flowers, New torch v2, Hanging Brazier, Hexagonal Streetlamp, Light Gem & Health Shields, Bow & Quiver.

Randall Taylor: Switch.



Textures:

DedX: A lot of textures

Wille: Distant Art



Meshes:

Jason Otto

DedX

Targa



Scripts

Telliamed

Nameless Voice

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And obviously thanks to my girlfriend Sofie for testing and moral support and putting up with me working on it 24/7.

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* Copyright Information *

This level is © by Beltzer

Distribution of this level is allowed in any way, shape, or manner you wish. However, you must leave the mission intact and give me credit for it :-)

This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.

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