A Keeper of the Prophecies
a Thief 2 campaign by frobber
Episode 5: The Other Side of Time
Episode 6: Reversing the Order
Episode 7: Moving Day
Episode 8: The Inheritance
Episode 9: Under the Raven Moon
Oracle_v1f.zip – July 17, 2005
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RECOMMENDED: CLOSE ALL OTHER PROGRAMS AND PLAY ONLY ON A FRESH RE-BOOT
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Overview
It will be no secret that Garrett has returned to the great Hammerite cathedral, just as it is already no secret
that the Oracle has sent him here. And it may not remain a secret much longer how Garrett must act to save
himself – now that he has returned with the mysterious words of that Guardian still ringing in his ears.
The antidote lies in reversing the
order. And when you are successful,
then all will be as it should have been.
Once the destroyer has been destroyed
...the one who poisons you... and once
you have acted in accordance with your
own knowledge of the future,
then all will be restored.
Yet the truest meaning of these words may remain shrouded in darkness for a time – how Garrett has been
given a power greater than anything ever given before – a power to alter what should have been, and by his
own thoughts and actions, a power to challenge the very nature of destiny itself.
Supported Features:
Weather and fog
EAX (environmental sound)
Absolute Bare Minimum System Requirements:
600 Mhz CPU
TNT2 graphics card (or equivalent)
128 MB RAM
Thief 2 Patched to Version 1.18 (Required)
(The original version 1.07 may prevent some missions from winning)
Minimum Recommended System:
1.2 GHz CPU or faster
GeForce 4+ graphics card (equivalent or faster)
256 MB RAM or more
EAX compatible Sound Card (highly recommended)
Game Saves
For any mission, including the originals, Thief 2 might create a corrupted Quick Save file on very rare
occasions – so it’s wise to save every so often to a named slot in the ‘Save’ screen.
CREDITS for Episodes 5 through 9
Voice Acting
SlyFoxx – Garrett, Franticius, Karras
Lizanneh – Alisha
Saturnine – Cavador
Msledd – Kevel’s wife
Design Elements
frobber – mapper, story-writer, overall slave-driver (and slave)
Shadowspawn – clocks and pocket watch objects
Lazarus – AVI briefings and cutscenes
Thorin Oakenshield – frobber logo AVI
von.Eins – custom objects
Purah – custom scripts and textures from the Calendra's series
David Gurrea Hernandez – custom textures
Telliamed – custom scripts (see copyright.txt)
Ymochel – hats and AI models from The Ancient Crown
Saturnine – CamVator technology
SilentSleep – fade-up from black technology
R Soul – comments on how to name campaigns for Darkloader
Goober – comments and suggestions
Story Consultants
Freddy Fox
Gloria Creep
rastas (aka Anthony Walker)
theBlackman
Gumdrop
Moghedian
Brad Pfouts
Play Testers
Freddy Fox
SlyFoxx
Lizanneh
azrarhn
maloo
elkston
Musopticon?
Marycwmbach
Gloria Creep
Nightwalker
Daedalus
Silent Warrior
Dafydd ab Hugh
TheNightTerror
Ponterbee
jimm1
Peter Smith
Griffin
Shadowspawn
Playing Information
Episodes 5 through 9 are the last parts of the series. This is really one long mission, and so I present them
here together. There will be no separate installments for these five missions.
Items can be carried over from Episode 5 to 6 and from Episode 7 to 8. Hoarding items found in Episodes 5
and 7 is not required – but it certainly won’t hurt your chances!
If you are not hearing the town clock chimes in Reversing the Order, there is a good chance that your
Thief 2 game installation has not been patched. To check for this…
Right-click
on thief2.exe
Click 'properties'
Select the version tab
Click
on Product Version
This should display a value of 1.18.
If not, then goto http://www.thief-thecircle.com/media/patches/
Even after you patch, some non-English versions of Thief 2 have been known to have no improvement – so
I added backup triggers to make ‘timed’ events happen in other ways. If you wander around and read
enough scrolls and books, the mission should work.
There is one scroll in The Other Side of Time that implies that you should come back later – so I suggest
finishing all other explorations before entering this room. Once you enter this room you will have about
five minutes before the mission ends.
The lighting may seem a tad bright. This is done for those machines that display the game too darkly.
If you usually run at maximum brightness, your game may not appear as realistic as I had planned. Use the
minus (-) and plus (+) keys to adjust your screen for a proper on-screen feeling.
Rain sounds may seem overwhelming depending on your sound card and whether or not you are using
EAX audio – don’t forget how Thief 2 has an audio adjustment for ambient sound volume.
Oddities and minor bugs that won’t be fixed
Do not save and reload when Garrett is attached to a CamVator. There are several CamVators in this
mission and in some cases he may stop at the end and stay attached for a while. If you save and reload, at
best, things may seem screwy; and at worst, you may break the mission so it can not be won. (For those not
sure of what I mean – “CamVator” is short for camera elevator, where your view is attached to an invisible
moving platform so the player’s viewpoint can be transported as though watching a movie).
Garrett also may be overhearing conversations. If you save and reload during these they may not restart and
play properly. The game will continue, but you may not hear useful clues if you don’t listen through the
first time.
In some missions all water may vanish due to overloading the game engine. The water is still there for
swimming and will show up again the next time the game is restarted from Windows.
In one case some AI may wake up from being knocked out and wander around harmlessly like ghosts.
This is either a bug or a feature – depending on how you want to see it!
It is also possible that the audio might crash in one of these missions. Only one computer has done this
for me – an old laptop. But if sound does crash, then save the game, exit and restart the game.
After two and a half hours the town clock will no long play chimes. After that point, the master event clock
runs out of time, although the clock hands will keep moving. In theory, the town timekeeper has been
bribed so people can sleep. In practice the game’s own internal master clock stops running.
Using Windows Media Player often prevents Thief movies from playing. If you have been running
Windows Media Player prior to playing Thief, you may need to re-boot your computer to fix this.
General Information
Game: Thief 2: The Metal Age
Mission Title: KotP Series Finale
Filename: KotP5-9_v1e.zip / miss23.mis – miss27.mis
Difficulty Settings: Yes
Equipment store: Nothing for sale
Map / automap: Simple Maps
Fog: Yes/No
Weather: Yes/No
New graphics: Yes
New sounds: Yes
New objects: Yes
New AI: Yes
Terrain: Mostly built from scratch. Some stolen from Thief 1
Build time: About a year
Multi language support: English
CamVators: Yes, in several places
Movie AVIs: Yes
Revision History for Episodes 5 through 9
Release Version 1b – May 1, 2005 – initial release
Revised Version 1c – May 5, 2005 – updates to Episodes 6 and 8)
Revised Version 1d – May 8, 2005 – update to Ep 6 to support Thief 2 version 1.07.
Revised Version 1e – July 14, 2005 – fix spelling in some books; Alisha Ver 1 now stays ‘finished’
Revised Version 1f – July 20, 2005 – Prevent novices from waking up, fixed barrels.
Copyright
Subject to the copyright limitations specified on the Thief 2 game CD...
All original content of this fan mission is copyright (c) 2000-2005 by frobber, a.k.a., Ken Ramsley.
Hosting of this fan mission is allowed on any public or private network so long as distribution is at no extra
charge (beyond normal access to the network) and the zip file is kept intact and unmodified. Re-distribution
of an altered version of this mission including changes to any supporting files is not permitted.
Without my permission, an unaltered version of this fan mission may be included on a CD/DVD-release
mission pack, provided that this CD is sold for the cost of production and shipping only, or is a freebie
given away in some other form such as a magazine-published mission pack promo.
See copyright.txt for Telliamed’s usage statement.
Disclaimers
Any resemblance in the real world to events or people found in this fan mission are entirely unintended,
purely coincidental, and a complete figment of your imagination.
This fan mission is not made by nor supported by Looking Glass Studios (RIP), Eidos Interactive, or Ion
Storm of Austin, TX (RIP).
Support
Post a message in one the following locations. Someone there will have an answer to most questions:
Fan Mission section of the Thief Underground Forums
http://www.3dactionplanet.com/thief
Eidos Thief Missions Forum
http://www.eidos.com
If are really stuck, you can write to me… frobber@edanet.com … and I’ll see if I can help.
(I also enjoy feedback, criticism, and any other sort of player mail.)
Enjoy!