Author : Andrea Aleotti – Milan, Italy
Contact Info : lord.alan@tiscali.it
Homepage : http://devoted.to/Thief
Date of Release : April 2003
** *** **
§ Description §
My second mission.
§ Story §
This time Garrett has to steal a precious gadget from Lord Alan’s Fortress: The Cube.
Nothing exciting. The usual break in and go out.
** *** **
§ Playing Information §
Game : Thief 2
Mission Title : Lord Alan's Fortress
Version : 1a (KO limit fixed)
File Name : miss21.mis
Difficulty Settings : Yes
Equipment Store : Yes
Map : Yes
Auto Map : Yes
New Graphics : Yes
New Sounds : Yes
Multi-Language Support : Yes
(English, Italiano, Français, Deutch)
Briefing : Yes
Size : Very short
Difficulty Level Info :
Action – Thief – Sneak
Action:
You are a ruthless Taffer.
You want speed and a quick getaway.
Knock out as many people as you can - at least 22,
and the more the merrier.
Kill
if you must.
Thief:
You are a practical Thief.
You would prefer to remain undetected,
but you will not hesitate to knock out people who get in your way.
You do not want to face a murder charge.
No
killing.
Sneak:
You are a master Thief.
Remaining undetected is a matter of honor.
Knock out as few people as you can - no more than 7.
You do not want to face a murder charge.
No killing.
** *** **
§ Construction §
Base : My brain
Build Time : ~450 h / 14 months.
** *** **
§ Acknowledgements §
I want to thank all my
betatesters:
Andrea Marchi (Nephentes)
Barbara
(Hawklette)
Linda (Nightwalker)
Peter Smith
Scott Murchison
(Slyfoxx)
Sterlino
And the friends who made
translations and text reviews:
Hopper (German
translation)
Nightwalker and her husband, Bernie (final English
edit)
Phylia and Stuart Carbery (first rough English
translation)
Ramirez's Old Fat Burrick (French translation)
Thanks to Scott Murchison for his Garrett’s voice.
Thanks to Andrea Marchi for some good paintings.
A special thanks to Peter
Smith who helped me to focus the story.
He has written some good
texts to improve it.
He also provided me a lot of really
constructive criticism.
Thanks, in
anticipation, to all the people who will host this mission on
their site for
download.
I would like to take this
opportunity to also thank all the people who sent me feedback
and comments about my first mission:
Lord Alan's Basement.
Thanks again to Linda and Peter because their constant interest in this mission helped me to go on with my work.
Just only one word
again:
THIEF IS ART
IMPORTANT NOTE: I suggest
you play this mission after a fresh boot. Both the complexity of the
architecture and the high number of the objects require a lot of
memory and powerful cpu (My pc is AMD 1500MHz, 512 RAM, ATI Radeon
8500 64MB).
** *** **
§ Loading Information §
Use Darkloader version 4.1 or higher.
A fresh boot is recommended before playing the mission.
** *** **
§ Copyright Information §
Copyright (c) April 2003
by Andrea Aleotti
My musics are copyrighted.
Distribution
of this level is allowed as long as it is free and the package is
kept intact.
You may not include this level to any map pack
without my permission.
No one may edit and re-distribute this
mission without my express permission.
This level was not made and is not supported by
Looking Glass Studios or
Eidos Interactive.