Eclipsed


By: Jeremy Catlin

Release date: October 30th , 2009



****Disclaimer:


If you have the Thief Enhancement Pack installed a crash may occur, due to the massive use of custom resources.


This mission uses hi-res textures and may have a lower frame rate on older systems. If you are having stutter problems it may be caused by the widescreen patch.




*Introduction


Welcome to Port Aerinth, a small, wealthy, and powerful harbor town. Its inhabitants abandoned it after some still unknown tragedy struck there, but rumor has it that in their terror they left behind their considerable wealth and possessions. While most see this as a tragedy, shake their heads, and get on about their lives, you see an opportunity. An opportunity to plunder without consequence, to finally get the wealth you desire…and deserve, after all these years spent crawling through the shadows. But strange things occur the moment you set foot in Port Aerinth. It seems that not everyone – or everything – has fled the town. Maybe tonight, the darkness isn’t your friend…





*Play information*


Game : Thief 2

Level name : Eclipsed

File name : Miss23.mis

Difficulty Settings : Yes

Equipment store : No

Map/automap : Yes

New graphics : Yes

New sounds : Yes

New Conversations : No

New models : Yes

Multi Language Support : No

Briefing : Yes


*Construction:


Mission size: Large

Build time: Consistently for two and a half years. Some areas are from over four years ago.



* Loading Information *

The files in the zip folder are set up to be able to run the mission from the thief 2 new game option.

DarkLoader ready



*Pre-BETA testers:


Digital Nightfall

Yandros


*BETA testers:


Tannar, Nickie, PotatoGuy, Digital Nightfall, undead gamer, bikerdude, Gloria Creep


A BIG thank you to Dussander for his beta forum that was absolutely amazing for testing. The forum made the process of beta testing easy and very accessible for both testers and authors! http://shalebridgecradle.co.uk/testing/


Another big thank you to Yandros for his help involving the AI system.






*Credits:


Objects, meshes and textures:


Jason Otto http://www.jasonotto.net/

Eshaktaar http://www.hulub.ch/customstuff.php

Christine, Greenhorn and Syi http://www.zinkchristine.de/Dromed.html

DrK

DarkArrow http://koti.mbnet.fi/~darkar/

Nameless Voice http://www.geocities.com/nameless_voice/

Naks&TDBonko http://dejtom3.freehostia.com/

R Soul http://catmanofiowa.com/RSoul/limbo.html

The Watcher http://t2.starforge.co.uk/index.cgi?op=objects

Targa http://www.thiefmissions.com/targa/

Vigil http://thief.washboardabs.net/news/

Pinkdot

SlyFoxx from www.cgtextures.com

Nielsen74

Phantom

Yametha

Redleaf

Digital Nightfall http://cosas.ttlg.com/

Schwaa http://schwaa.0catch.com

Yandros http://www.wearytaffer.com/

Sensut http://www.sensut.extra.hu/

Sluggs


If I missed any please let me know and I will include you!


*Audio:


Drew Bricker with Wicked Waves recording studio

http://www.freesound.org/ featuring the artists: Arctura, sagetyrtle, ERH, digifishmusic, Chronos, jesges, patchen

Sensut

Eshaktaar

Yandros

Dario

Lady Rowena for the menu music

Zombie sound ported and remixed from Thief 3

Music Box by Sirfinix http://www.newgrounds.com/audio/listen/59389



*Menu Art:


Digital Nightfall


*Narrative:


Leigh Morris


*Voice Acting:


SlyFoxx: Garrett

Jeremy Catlin: Drucius


*Scripts:


Nameless Voice

GayleSaver

Telliamed




Very special thanks to:


Leigh Morris

Digital Nightfall

Yandros

Nameless Voice

Eshaktaar

Sean Sweeney


All of my BETA testers who went above and beyond anything I could have expected. This mission could have not been completed without all of your hard work!




Copyright information:


This level is (c) by : Jeremy Catlin on the Thirtieth day of October year of 2009


Distribution of this level is allowed as long as it is free and the package is kept

intact. Feel free to include this mission in FM collection disks as long as they

are not intended to generate profit.


This level was not made and is not supported by Looking Glass Studios or Eidos

Interactive.