A classical tragedy in three acts
Version: 1.0 English + Russian
Release Date: Oct 25, 2017
Through an underground contact, you have been hired by a Dayport nobleman named Richard Fairbanks to break into the apartment of Marc Miller, an inventor who was murdered the previous night. You must find Miller’s research journal, and then meet Fairbanks at a local pub called The Trickster’s Tail to collect the 1000 gold promised in the contract, and to hear Fairbanks’ proposal for a larger, more lucrative job.
This campaign requires NewDark v1.25 or higher. All necessary custom scripts are included.
Disable any upgrades or enhancement packs, including the EP or EP2. This isn’t only because we want you to experience the missions the way they were designed; there were also numerous crashes during testing with EPs enabled.
Before beginning, check your Audio settings and make sure Audio Channels is set to at least 12. One tester had very bad issues with certain missions with it set below 12.
There are numerous in-game cutscenes which convey the story. It is best not to save and load during these scenes to avoid issues. Also, you will automatically wield equipment after some scenes, which is a side effect of the script used to disarm you during such scenes and can’t be prevented.
Unfrobbable doors and windows generally mean you can’t get inside that building, at least not in that mission. Such doors and windows might become frobbable in a future mission, when you return to the same map. Similarly, some buildings you accessed previously can become inaccessible later when you revisit the area, and the doors or windows will become unfrobbable to indicate that.
There are numerous side stories, most of which are told across multiple missions occurring in the same part of The City. When you revisit locations, be sure to re-read texts and watch for details that convey these ongoing side stories, to fully appreciate the campaign. Some side stories also find their way into the main story line as well.
By default, subtitles are displayed even in English. If you want to turn them off, open the books or books/English folder and delete or rename all files which begin with “c” followed by 4 numbers, e.g. “c1701.str”. You might want to back them up somewhere in case you change your mind.
Polygon, Yandros, Moghedian, Random_Taffer, and R Soul
Build time: 13 years, off and on
Yandros, Random_Taffer, Moghedian, Peter Smith and Polygon
Yandros, Random_Taffer, Moghedian and Tannar
Alpha: Tannar, Nickie and Nightwalker
Beta: Tannar, Nickie, Nightwalker, Peter Smith, FreddyFox, Dafydd, R Soul, Brethren, Marbleman
Andrew Bartmess as a Keeper (he’s at http://www.everybodyandme.com)
Antimatter_16 as Edwin Fairbanks
FenPhoenix as Brother Thaddeus
Goldwell as Horace and Deckard Cain
Leigh Catlin as Julia Fairbanks
Mallory DuPuy as Clara Hollingsworth
MasterThief3 as Roger and Conall (yes, that Conall)
Random_Taffer as Robert Highwater, Mathien, Delilah, and various others
SlyFoxx as Garrett
Tannar as a Hammerite
Yandros as Richard Fairbanks, Benny and various others
Some additional voice lines taken from Thief Gold and Thief: Deadly Shadows
R Soul for all his help with mission 9, custom scripting and objects, all the limb models, and generally noticing things everyone else missed. You always go above and beyond!
Random_Taffer for spending 7 years off and on helping and inspiring me, giving of his boundless imagination and creativity, and saving this project from the trash bin. Thanks for everything, bro.
Paul Cantelon: The Other Boleyn Girl Soundtrack
Johann Johannsson: Englabörn
Apocrypha, Kammarheit and Atrium Carceri: The Dead Fire, Drawn Like A Moth
Atrium Carceri: Eraser, Trembling, Leviathan, Worship, The Leap
Johannes Brahms: Denn Alles Fleisch (from Ein Deutsch Requiem)
Cities Last Broadcast: Antenna, Cella
Council of Nine: The Magi
Harry Gregson-Williams: Arrival at Aslan’s How (Prince Caspian soundtrack)
Mark Isham: A Family’s Grief, We Killed A Dog (In The Valley of Elah soundtrack)
lalgavideos: A Chöd Journey (https://youtu.be/9__ctoKJerA)
Dario Marianelli: Governments Should Be Afraid Of Their People (V For Vendetta soundtrack)
Frank Sinatra: Dream (When You’re Feeling Blue)
Ulf Söderberg: Now Night Her Course Began, Tempel Och Katedral Reser Sig Ur Djupen
Tim Story: When All Beyond Was Wild
Swallow The Sun: Too Cold For Tears, Doomed To Walk The Earth
Steven Wilson: ...Ascendant Here On
Dvořák: New World Symphony (II), Slavonic Dance No. 10 (Starodávný)
Grieg: Anitra’s Dance (Peer Gynt Suite)
Handel: Sonata in Dm for Guitar
Jonas Lefvert: Diablo – Tristram Theme
Mussorgsky: Gnomus, Samuel Goldenberg and Schmuÿle (Pictures at an Exhibition)
Opeth: The Leper Affinity (piano outro)
Ravel: Bolero
Shostakovich: Waltz No. 2
Stravinsky: The Rite of Spring
Freesound.org, Halo 3
The Vessel, adapted from The Building of the Ship by HW Longfellow
The Architects, adapted from The Builders by HW Longfellow
Aesop’s fable, The Young Thief and His Mother
A poem from the Buffy: The Vampire Slayer episode “Fool For Love”
Caffeinatedzombeh, Christine, CoSaS Team, Cyberblutch, Daemonite, Daraan, DEDx, Elvis, Eshaktaar, Firemage, LarryG, Nameless Voice, Nielsen74, Ottoj55, PinkDot, Polygon, Purgator, R Soul, Saturnine, Schwaa, Tannar, Targa, tdbonko, Thief Enhancement Pack, Vigil, ZylonBane, and Yandros
cgtextures.com, Dave Guerrea (http://www.davegh.com/index.php/en/), deviantart.net, digital-images.net, flickr.com, NecroBob (NecroAge mod), Polygon, R Soul, Random_Taffer, Return To Castle Wolfenstein, Saturnine, simonoc.com, textures.com, Thief Enhancement Pack, Undule, Vigil, westlandlondon.com, and Yandros
Классическая трагедия в трех актах
Версия: 1.0
Дата выхода: октября 2017
Эта кампания поддерживает NewDark v1.25 или выше. Все необходимые скрипты включены.
Отключите все улучшения или паки, включая EP или EP2. Это происходит не только потому, что мы хотим, чтобы вы играли миссию так, как она была разработана; случались многочисленные сбои во время тестирования с включенным EP.
Перед началом проверьте настройки звука и убедитесь, что аудиоканалы установлены как минимум на 12. У одного тестера были проблемы с определенными миссиями, когда уровень звука был установлен ниже 12.
Есть множество игровых роликов, которые рассказывают историю. Лучше не сохраняться и не загружаться во время этих сцен во избежание проблем. Кроме того, вы будете автоматически пользоваться оборудованием после некоторых сцен, что является побочным эффектом сценария, использующего скрипты, и не может быть предотвращено.
Не открывающие двери и окна означают, что вы не можете проникнуть внутрь этих строений,
по крайней мере, в этой миссии. Некоторые двери и окна будут доступны в будущих миссиях,
когда вы вернетесь на эту же карту. Аналогичным образом, некоторые здания, в которых вы
ранее были, могут стать недоступными позже.
Существует множество побочных линий, большинство из которых продолжается на протяжении нескольких миссий, происходящих в той же части города. Когда вы вернетесь на то же место в другой миссии, обязательно перечитайте тексты и осмотрите детали, которые описаны в них, чтобы полностью оценить кампанию. Некоторые боковые линии также включены в основную сюжетную линию.
Переводчики
Dront, MoroseTroll, Soldi (тексты), Fernan (графика).