The Affairs of Wizards VERSION 1.1 __________________________________________________________________________________ 30th of November, 2008 __________________________________________________________________________________ Author : Contact info : Date of release : 30th of November, 2008 Requirements : THIS FAN MISSION USES OGG/VORBIS FORMAT AUDIO. YOU *MUST* BE USING DARKLOADER 4.2 OR LATER OR GARRETTLOADER 1.4 OR YOU WILL NOT HEAR THE CUSTOM SOUND EFFECTS Description : I was approached by a man named Havelock, who claimed to represent an eccentric "key collector", who wishes to remain anonymous. Apparently, this unknown noble prides himself in his collection of rare and unusual keys, and there are three in particular that he wishes to add to his collection. I'm generally wary of taking jobs where I don't know the employer or the fence, but the mysterious buyer managed to gain my attention with a generous up-front payment if I accepted. I didn't really have much choice; the rent is due, and I haven't had many opportunities lately. I need the money. The three elemental keys that the collector wants are owned by mages of the Hand Brotherhood. While my new 'friend' didn't know where the keys are right now, he did tell me where I could find out. There is a mansion in town belonging to a certain Lord Velleme, who is also a member of the Hand Brotherhood. Havelock is certain that he has a map showing the locations of the three keys. I simply need to break in, find the map, and make a copy of it so as not to alert the other mages that I'm after the three keys. The building is a fairly small mansion near Stonemarket, with only a handful of guards. Havelock has supplied me with a map and a key to the side door. I saw some of the guards and servants leave an hour ago, and it's getting dark, so I guess it's time to begin . . . _____________________________________________________________________________________ * Play Information * Game : Thief 2: The Metal Age Mission Title : The Affairs of Wizards File name(s) : Miss26.mis Difficulty Settings : Not really (Just different loot goals, very slight differences in equipment, and health) Equipment store : No Map / automap : Yes / No New objects : Yes New graphics : Yes New motions : No New sounds : Yes New scripts : No Receptrons : Over 2,500 Multi language support : No Briefing : No Known bugs : One character uses samples from another voice if attacked, as there wasn't enough time to record a full voice set. Sometimes you make a loud "landing" footstep sound when going down stairs. Be careful around stairs. Finally, this mission was *very* rushed, so the quality of some things is far below that of others. Plot, readables, architecture, voice acting... all could have done with more work. Since there wasn't much time to test this mission properly, expect to see quite a few bugs! Difficulty Level Info : Normal : Very low loot goal, more equipment Hard : Somewhat higher loot goal, slightly more equipment Expert : Slightly challenging loot goal (not not too hard) * Construction * Base : None Build Time : Too long and not long enough ______________________________________________________________________________________ * Loading information * Put the .ZIP in \thief\missions directory. DO NOT UNZIP. Run the mission using DarkLoader. ______________________________________________________________________________________ Credits ______________________________________________________________________________________ Thanks to Schwaa, PinkDot, Targa, and Nameless Voice (plus the other EP contributors) for custom objects. This mission uses some textures by David Gurrea ( http://www.davegh.com/blade/davegh.htm ) Uses "Dreamer" ambient by MAYAR - http://www.ttlg.com/forums/showthread.php?p=1748340#post1748340 Uses a sample by Freesound user "Benboncan" - http://www.freesound.org/usersViewSingle.php?id=634166 ______________________________________________________________________________________ * Copyright * Distribution of this level is allowed as long as it is free and the package is kept intact. You may not include this level to any map pack without my permission. No one may edit and re-distribute this mission without my express permission. Fan Mission Authors: please ask before using any of the custom elements of this mission in your own work. This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.