Ack! There‘s a zombie in the basement

Part I Small thief series


By: M. "Polygon" Schotte

Contact Info: poly@megorga.com

Homepage: www.megorga.com

Release date: October 17th, 2004

Version date: May 10th, 2005

Version: V 1.1


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V 1.0

I hope you will enjoy playing this mission. I had fun building it and I couldn’t have done it without the help

of the thief community. Special thanks to Yandros and Moghedian for there support. I’m not all that

certain about the custom object credits. If you see an object not from the people I mentioned, let me

know.


V 1.1 (contains spoilers)

I made this the first part in the ‘small thief’ series I started. The ‘small thief series’ are a series of small

thief maps I created for fun. There small enough to play if you want just a couple of minutes of thief

experience. They allow me to experiment with different map ideas as well. Below is a list of things

changed from the version 1.0 release. Most are minor glitches and small cosmetic changes.




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* Game info *


Game: Thief 2: The Metal Age

Mission Title: Ack! There’s a zombie in the basement

File name: miss17.mis

Difficulty Settings: Yes (Normal, Hard, Expert)

Equipment store: No

Map / Automap: Yes / No

New graphics: Yes

New sounds: Yes

Multi language support: No

Briefing: Yes

Debriefing: No


* Construction *


Base: From scratch

Build Time: Not sure


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* Loading information *

Play with Darkloader. Do not unzip unless you really want to.


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Mission Credits

- Architectural Design: Polygon

- Story & Concepts: Polygon

- Skins & Textures skin: Polygon, Yandros, Dave Gurrea

- Custom Sounds: Polygon, T2 original sound

- 3D Objects: Targa, Nameless Voice, Schwaa, Polygon

- Testers: Yandros, Moghedian


Briefing Credits

- Animation: Polygon

- Sound: Polygon, T2 original sound


Interface credits

- Startup screen: Polygon

- Menu screen: Polygon

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* Known Issues (contains spoilers) *



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* Copyright *


Copyright (c) October 2004, Polygon

Permission is granted to freely play and distribute this level providing it remains whole and

intact. This level may not be used as a parachute replacement. This level was not made and is

not supported by Looking Glass Studios or Eidos Interactive.


No media or data contained within this archive may be used in your own mission or project

without the permission of the project director.